Operation Scorched Earth Part 1 – 8hr Battlesim – 27th April

£1.80

Date: 27th April 2025
Location: The Kingdom (Huntley Wood, Cheadle, S-O-T, ST10 2NS)
 
Single Day (Sunday 27th):
   Operation Scorched Earth Pt1.- 8hr Battlesim
 
 
*All deposits and payment are non-transferable or refundable.*
    • £
    • 60 £
    • 0 £
    • 7.5 £
Category: Tag:

Description

Operation Scorched Earth Part 1 Booking Thread:

Task Force Ripcord – NATO Joint TF (DEVGRU / Australian Commandos) (TFR) VS Taliban Insurgents (TI)

Team Allocations:
Task Force Ripcord – NATO Joint TF (DEVGRU / Australian Commandos) – Task Force – 75 Players – 
Taliban Insurgents – Tali / Rus (TI) – OpFor – 75 Players – 

This is a 8hr open play battlesim, Sponsored by Crib Gogh.
This is part 1 of a 3 part series set for 2025
 

Storyline:
Operation Scorched Earth began as a standard counter-narcotics operation to disrupt the opium trade funding the Taliban. Task Force Ripcord, a joint US Navy SEAL and Australian Commando unit, received intelligence pinpointing a series of heroin production facilities nestled within a remote valley in southern Afghanistan. The valley, historically a major opium poppy cultivation area, had become a key node in the Taliban’s funding network. The initial objective was clear: disrupt heroin production by destroying these facilities, crippling the Taliban’s financial resources and limiting their operational capabilities.

The mission was planned as a swift, surgical strike. Ripcord would insert via HAHO, neutralize any resistance, destroy the processing labs, and exfiltrate before dawn. However, during the initial reconnaissance phase, satellite imagery revealed an unexpected presence: a small encampment near one of the target facilities. Further investigation revealed the presence of British journalist, Alistair Finch, and his Afghan cameraman, Karim. Finch, a seasoned war correspondent known for his in-depth reporting, had been investigating the link between opium production and Taliban funding. Finch was taken 6 Months ago live on camera, his whereabouts until now a mystery.

Intelligence suggested a local Taliban commander, known only as “The Viper,” was operating in the area. The Viper was notorious for his brutality and unwavering loyalty to the Taliban cause. It was suspected he had taken Finch and Karim hostage, likely hoping to use them as leverage or propaganda tools. The discovery of the hostages immediately shifted the mission parameters. Scorched Earth was no longer a simple search and destroy operation; it had become a high-stakes hostage rescue. The risk had escalated exponentially. Failure is not an option.

Operation Scorched Earth is a go!

This is a 8 hour Operation with hourly missions, in a demanding environment, do you and your team have what it takes to survive!
 
Teams will be allocated a C.C.P./FOB to operate out of for the duration of the event.
Our normal safe zone will remain open for players to return for consumables such as ammo, food etc.
 
For more information team chats join:
WhatsApp Op-Tac Kingdom Community Group
 

Event Costs & Details:
Single Day –
Non-members: £60.00 (Deposit: £20.00)
Members: £55.00 (Deposit: £20.00)
Hot Food (Including Bottled Water + Hot Food) £7.50
(+ PayPal/Payment Gateway fee)

Team Camo:
Task Force Ripcord – NATO Joint TF (DEVGRU / Australian Commandos Group) (TFR) – Task Force

Multicam, MTP, OCP, Multicam Arid
AOR1 / Desert MARPAT
Desert DPM
Tri colour Desert
Chocolate Chip
Auscam / Desert Auscam
Desert Tiger Stripe
Tropentarn / multitarn
NDS

Taliban Insurgents – Tali / Rus (TI) – OpFor

M81 woodland, DPM woodland
Multicam Tropic, Multicam Black
AOR2 / Woodland Marpat, Pencott Green zone
Tiger Stripe
Rhodesian Brushstroke
Desert Night Camo
Splinter Camo, Flektarn
M90 Green
ATACs FG, Partisan Camo’s, Russian EMR
Belgian Jigsaw
Alpenflage
Ranger Green, OD Green, Black
Civilian Clothing

OpFor players are encouraged to wear civilian Tribal Clothing.

(Please be aware if you do not turn up in the right team clothing you may be automatically allocated to a different team than you booked on with. Please keep to your chosen team colours. Dress to Impress!)
 

Tasking Roles:
Given the logistics of Pre organising squads, we ask that if you are a squad that wishes to stay together, please have your designated squad leader let your commander know. If not, we will designate you a squad and a squad leader. All squad leaders are asked to be briefed by command at 10:00am, squad leaders can then relay information to their squads.

Equipment: All tactical equipment is allowed including but not limited to radios, helmets, armour, NVGs.
Weapons: Anything can be used – No HPA Pistols as a Primary.
Weapon Accessories: Anything can be used.
Ammo /Magazines: EPM MAGPUL – Mid Cap magazines only, No High Caps magazines & box magazines unless you are running a support weapon. Loose ammo is allowed to be carried on your person or left are your FOB.
 
 

Recommended Equipment:

    • Bergen/Backpack
    • Wash Kit / Loo Role
    •     Food & Water (For 8hrs)
    • Brew Kit / Cooking Kit / K.F.S
    • Uniform & Boots / Socks / Spares
    • Eye Protection / Lower
    • Combat Kit (Webbing / Vest)
    • Weapons (Airsoft)
    • Navigation Kit (Map, Compass)
    • Torch & Lightsticks
    • Toolkit & Batteries
    • Sleeping Kit ( Bivi, Mat, Basha, Tent if required)
    •  

Rough Timetable (Sunday):
Gates Open – Sign in – 7:30 am
Safety Brief – 8:45-9:00 am
Start Point – EX on – 9:30 am
*Mission Brief will be provided on the morning on the event
End Ex – 18:00-19:30 pm

On Site Facilities Include:

• UKARA Registered Full Registered Site – Op-Tactical UK trading for over 18 years.
• Safe Zone
• Parking for 50+ cars
• Ingame Military and Civilian vehicles
• Toilets
• On site shop stocking a wide selection of airsoft essentials and a selection of drinks and snacks and much more from Staffordshire Militaria
• Battery Charging Facilities
• Fully Qualified Catering Staff
• First Aid Qualified Male and Female Staff
• Under 16 Child / Younger Person Protection Scheme in-place
• Advanced DSB Check On All Staff 2025

General Information, Rules and Conduct:

ALL BBs AND PYROS USED ON SITE MUST BE BIODEGRADABLE!

• We operate a zero tolerance policy to poor conduct!
• We will not tolerate cheats!
• We will not tolerate cheat calling or abusive behaviour towards anybody! (tell a marshal that is what we are there for!)
• We will not tolerate blind firing of any kind!
• The marshal’s word is final and arguing will not be tolerated!
• 3 strikes and your out!
• 1st time you will be warned
• 2nd time you will leave the game (for at least 30 mins)
• 3rd time you will leave the event, and be banned from any future events with Op-Tac.
IF YOU HAVE ANY PROBLEMS INFORM A MARSHAL IMMEDIATELY, NOT HOURS LATER WHEN NOTHING CAN BE DONE!

Hits/Medic Rules:
When Hit, a player must leave the playing area as quickly as possible with one hand raised in the air above their head whilst continuously calling “dead man walking” or us a Dead Red Rag.
A hit is classed as a direct strike from a BB to any part of the player and their equipment, This does not including the weapon in hand. Weapon Hits do count.
Only one medic arm band is allowed to be carried on each player.
1st time shot: After been shot player must drop to the floor and is now DEAD. (Can make groaning sounds)
Any player can medic – to medic the DEAD player, tie a Torniquet or WHITE medic arm band on to the player to revive.
*NOT allowed to self medic*
Repeat if shot again.
If killed by IED/Grenade/TAG round/ or any in game explosives player are now DEAD and have to return to F.O.B. *No arm bands required.
*Not allowed to remove medic arm bands – No Max medic arm bands allowed before having to attend teams F.O.B.
Not allowed to move once shot until Bleed Out time 5 Min is done (*On the spot)
Whist with one hand raised in the air above their head whilst continuously calling “dead man walking” or us a Dead Red Rag.
DEAD Players returning to the team’s F.O.B. to re-gen can not be captured.
Dead men do not talk and will be deemed as poor conduct

Fire Mode/FPS Limits:
AEGs/GBB Rifle/Pistol = maximum 350 FPS with .2g Bbs.
DMR = maximum 400 FPS with .2g Bbs – Locked to single shot (20 meter minimum engagement rule)
Single shot bolt action sniper = maximum 500 FPS with .2g Bbs (25 meter minimum engagement rule)
All weapons will be chronographed before the commencement of play with 0.20g bb’s and random chronographing will take place throughout the event. Please ensure your weapons is within the limits as any weapon found to be over the FPS limit must be placed back in the player’s vehicle or left in the event office until the end of the event. No exceptions will be made.
Any player found trying to cheat the chrono will be immediately removed from the event.

Single Shot ONLY inside of buildings:
You may fire full auto in too/out of a building but must switch to single shot once you are within 5 metre any building. Single shot once inside – No three round burst fire indoors –

Bang Rules:
We do not enforce the BANG rule, we do however expect common sense at close ranges! IE No head shots at close range.

Pyrotechnic & Ammo Rules:
• Must be 18 +
• Only TLSFX and Enola Gaye, Tag
• MK3, MK4, MK5 and MK7 Thunder flashes
• EG 67 Ring Pull and all ring pull types
• 209, 9mm, Magflash, 12G blanks
• Smoke Grenades
• GR20’s using Blue Training Loads
• GTR60’s using Blue Training Loads
• TAG rounds * Must be 18 +
Anything else – Please show us in the morning before the event.

Grenades in buildings:
Any player in a room is dead unless behind hard cover. Hard cover is classed as a physical barrier between the player and line of sight of the grenade i.e a wall, not hiding behind the player in front of you!

Grenades Outside/open terrain:
Kill radius of within 5m/15ft. Hard cover rule applies

Mortars/TAG Rounds Outside/open terrain:
Kill radius of within 15m/45ft. No allowed to fire direct at another player/Must be fired at 45 degree angle. Hard cover rule applies

Smoke:
Smoke is for screening purposes only and does not have any other in game effect. Military smokes are allowed outside of buildings. No military smokes inside buildings.

Game effect pyro:
Any other pyro which has any in game effects will be used and controlled by a marshall, the marshal will inform the players affected and to what extent.

Sleeping:
1. Sleep in game. Players that choose to do so must wear their eye protection at all times. (post a sentry)
2. Your vehicle within the Car Park
3. Off site (Must sign out and back in on return)

Admin:
• ALL WEAPONS MUST BE MADE SAFE BEFORE ENTERING A SAFE ZONE!
• The minimum age of players is 14 years old and they must be accompanied by an adult when on site(up to the age of 16). A disclaimer will have to be signed by the supervising adult before play can commence and by a parent/guardian for any player under 18
• All players must wear adequate footwear which gives maximum ankle support (i.e. boots, no trainers!). Players are also advised to wear full face masks. This is not mandatory for adults but is a must for those under the age of 16 yrs. Safety glasses to ballistic standard must be worn at all times on the site except in the safe zone. Gloves and a helmet are advised.
• All players must ensure whilst when travelling to and from the site that their weapons are transported in either a hard or soft case. At no time should weapons be visible to the general public. This is for your own safety!
• All players must sign in and out when entering or leaving the site.
• No smoking is allowed whilst inside any of the buildings but provision will be made for smokers outside of the building.
• Do not use the buildings as a toilet, there will be toilets allocated around the site. DO NOT ATTACK THE TOILETS!(or tip them over when your mates in them!)
• No green military lasers to be used on site. Low powered red lasers are permitted.
• Violence, intimidation and bullying will not be tolerated on this site against players or marshals. Any person committing such an act will be removed from the building and membership will be terminated.
• Anybody caught causing non-accidental damage to the site will be held liable for the cost of repair.
• Players must not enter rooms/buildings/areas with ‘out of bounds’ signs on or warning tape.
• The marshal’s word is final.
• No fixed blade knives (rubber training knives allowed)
• All deposits are non refundable, unless we cancel/change the event dates.

On arrival to the venue, you will find a large electric gate which will be closed. There will be a member of staff at the gates.
Any problems with access contact: 07510127056

Please ensure you follow the signs once inside the gates to the safe zone car park – Please do not drive on the grass – stick to the roads and keep your speed down

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