Operation Neptune Spear Part 2 – 10hr Milsim

The Kingdom (Huntley Wood, Cheadle, S-O-T, ST10 2NS)
Sunday 22nd February 2026
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All deposits and payments are non-transferable or refundable

Description

 

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Operation Neptune Spear Part 2:

Storyline:
Operation Neptune Spear
Loosely Based on Zero Dark Thirty. Set in a fictional city of Islamahuntley Pakistan, The greatest man hunt in history.
In 2003 CIA analyst are tasked with finding the al-Qaeda terrorist leader and his network of commander’s after the US terror attacks, nearly a decade-long international manhunt starts.

After CIA Saudi Group interrogates a unreliable detainee with suspected links to several of the hijackers at black Ops site, detainee’s attempt to conceal the importance of a courier with intelligence connects to a high racking al-Qaeda commander’s, CIA team in Pakistan use electronic methods to eventually pinpoint a courier’s location, who exhibits behaviour that delay confirmation of his identity, thus confirming that the subject is likely a senior courier.

The CIA set up a meeting with a Jordanian doctor, highly placed within al-Qaeda, who has offered to become a US spy for $25 Million, he turns out to be a triple agent loyal to al-Qaeda.

Eventually in 2011 the CIA puts a compound under satellite surveillance but obtains no conclusive identification of bin Laden. The President’s National Security Advisor tasks the CIA and Seal Team Six DEVGRU with devising a plan to uncover the al-Qaeda network and kill or captures there leader.. Wait out for you 24hr warning orders!

This is a 3 part deployment, Do you and your team have what it takes to survive!
Teams will be allocated a C.C.P./FOB to operate out of for the duration of the event.
Our normal safe zone will remind open for players to return for consumables such as ammo, food etc.

Teams

US Navy Seal DEVGRU/CIA Team – Task Force

50 Players

Al-Qaeda/RUSFOR PMC's Team – OpFor

50 Players

Camo Requirements

“Dress to Impress” If you do not attend in the correct team camouflage, you may be allocated to a different team.

Multicam, MTP, OCP, Multicam Arid
AOR1 / Desert MARPAT
Desert DPM
Tri colour Desert
Chocolate Chip
Auscam / Desert Auscam
Desert Tiger Stripe
Tropentarn / multitarn
NDS
M81 woodland, DPM woodland
Multicam Tropic, Multicam Black
AOR2 / Woodland Marpat, Pencott Green zone
Tiger Stripe
Rhodesian Brushstroke
Desert Night Camo
Splinter Camo, Flektarn
M90 Green
ATACs FG, Partisan Camo’s, Russian EMR
Belgian Jigsaw
Alpenflage
Ranger Green, OD Green, Black
Civilian Clothing
OpFor players are encouraged to wear civilian clothing.

Tasking Roles

Pre-formed squads must have their designated leader notify Command. Otherwise, squads and leaders will be assigned. All Squad Leaders must attend the 10:00am briefing to receive and give out orders to their teams.

Event Tickets

10hr Battlesim
Deposit: £20.00
Non-members: £50.00
Members: £45.00

Hot Food (Includes Bottled Water) £7.50

Rough Timetable

Gates Open – Sign in – 7:30 am
Safety Brief – 8:45 – 9:00 am
Start Point – EX on – 9:30 am
*Mission Brief
End Ex – 19:30 pm

Player Disclaimer

All players and spectators must complete our player disclaimer form. 

Site Facilities

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Recommended Equipment

Community Group

It is imperative to stay in loop via our WhatsApp Community Group.

Event Info and Rules

Site Address
The Kingdom, Huntley Wood, Cheadle, Stoke-on-Trent ST10 2NS Any problems with access contact: 07510127056
On arrival
You will find a large electric gate that will be closed. A member of staff will be at the gates waiting for you. Please ensure • You follow the signs once inside the gates to the safe zone car park. • You do not drive on the grass, stick to the roads and keep your speed down. • All Airsoft weapons/RIFs are bagged made safe before arriving to the venue.
Club Membership
£50.00 for the year inc. UKARA membership, privileges include £5 discount on green fees at all Op-Tac ran venues, 10% discount on all purchases over £50 and up to £150 max purchase at Staffordshire Militaria, members only invites to The Kingdom.
Rules apply at all times
Safety Personal Protective Equipment (PPE)
• Ballistic rated eye protection must be worn at all times while on site, except when inside the designated safe zone. • Full face protection is strongly recommended. It is mandatory for all players under 16 years of age. • Adequate footwear providing strong ankle support must be worn. • Boots are required, trainers are not permitted. • Gloves and helmets are recommended.
Weaponry Equipment Regulations
• All weapons must be made safe before entering the safe zone. • Green military lasers are prohibited. Low powered red lasers are permitted. • Fixed blade knives are prohibited. Rubber training knives are permitted. • Ghillie suits are restricted to sniper and DMR roles only.
Conduct Sportsmanship
• Violence, intimidation, or bullying toward players or marshals will not be tolerated. Anyone engaging in such behaviour will be removed from the site and their membership terminated. • We operate a zero tolerance policy on poor conduct. • Cheating will not be tolerated. Accusing others of cheating or directing abuse at any individual will not be tolerated. Report concerns directly to a marshal. • Arguing with marshals will not be tolerated. • The marshal’s decision is final at all times.
Site Facility Rules
• All players must sign in upon arrival and sign out when leaving the site. • Smoking is permitted only when not inside any building on site. • Buildings must not be used as toilets. Designated toilet facilities will be provided around the site. Toilets must not be attacked, damaged, or interfered with in any way. • Any individual responsible for deliberate damage to the site will be held liable for repair costs. • Areas marked with “Out of Bounds” signs or warning tape must not be entered under any circumstances.
Engagement & Combat Rules
• Blind firing of any kind is strictly prohibited. • Medic rules apply. A tourniquet or bandage system must be used as briefed. • Camouflage rules apply in accordance with the approved document unless otherwise stated during the briefing. Engagement Rules: Buildings • Full automatic fire is permitted when shooting into or out of a building. • Within 5 metres of any building, players must switch to semi automatic only. • Once inside a building, single shot only. • Three round burst is not permitted indoors. Close Range  • There is no enforced BANG rule. • Players are expected to use common sense at close range. • No headshots at close range.
Three strike policy applies
First offence: formal warning. Second offence: removal from the game for a minimum of 30 minutes. Third offence: removal from the event and a ban from future Op-Tac events. Any issues must be reported to a marshal immediately so they can be addressed at the time.
Sleeping Arrangements
• Sleeping in game is permitted. Eye protection must be worn at all times while sleeping in the game area. Posting a sentry is advised. • Sleeping in your vehicle within the car park is permitted. • Sleeping off site is permitted. Players must sign out when leaving and sign back in upon return. On the day of any event, all players will be given a full breakdown of all our rules during the morning safety brief.
All one-time use Pyrotechnics & Ammo MUST be biodegradable
Weapons Rules

• All weapons must be operated on semi automatic only, except approved support weapons.
• Mid capacity magazines only.
• HPA tapped pistols using M4 magazines or other magazine adaptors are not permitted.
• Only approved support weapons may be used. M4 platforms fitted with box magazines and SMGs fitted with drum magazines are not permitted.
• Only approved DMR platforms may be used. Modified MP5s or AR platforms that exceed standard limits are not permitted.
• Loose ammunition may not be carried on your person. Ammunition must remain at the FOB or designated harbour area.

FPS Rules

Automatic RIF  350fps (feet per second)
DMR / Semi Only RIF  450fps with a 25m M.E.D. *Must have a sidearm
Bolt Action RIF  500fps with a 30m M.E.D. *Must have a sidearm
Pistols & Side Arms  350fps
All weapons must be chronographed with 0.2g BBs at the start of the event, and random chronographing will take place throughout the event. Any player found trying to cheat the chrono will be immediately removed from the event.

The on-site shop has a wide selection of bio 0.20s/ 0.25s/0.32s/0.43s on sale when signing in. If you need any other weights, please bring your own – you will not be allowed to play with non-bios.

On the day of any event, all players will be given a full breakdown of all our rules during the morning safety brief.

All one-time use Pyrotechnics & Ammo MUST be biodegradable Must be 18 + to use pyrotechnics of any kind.
Allowed pyros:
• Only TLSFX and Enola Gaye • MK3, MK4, MK5 and MK7 Thunder flashes • EG 67 Ring Pull and all other ring pull types • 209, 9mm, Magflash, 12G blanks • Smoke Grenades • GR20’s using Blue Training Loads • GTR60’s using Blue Training Loads • TAG rounds Anything else – Please show us in the morning before the event.
Grenades in buildings:
Any player in a room is dead unless behind hard cover. Hard cover is classed as a physical barrier between the player and line of sight of the grenade i.e a wall, not hiding behind the player in front of you!
Grenades Outside/open terrain:
Kill radius of within 5m/15ft. Hard cover rule applies
Mortars/TAG Rounds Outside/open terrain:
Kill radius of within 15m/45ft. No allowed to fire directly at another player/Must be fired at 45 degree angle. Hard cover rule applies
Smoke Grenades:
Smoke is for screening purposes only and does not have any other in-game effect. Military smokes are allowed outside of buildings. No military smokes inside buildings.
Game effect pyro:
Any other pyro that has any in-game effects will be used and controlled by a marshal; the marshal will inform the players affected and to what extent. On the day of any event, all players will be given a full breakdown of all our rules during the morning safety brief.

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